[SDL] Java compatibilty layer with SDL

David Naylor blackdragon at highveldmail.co.za
Thu Apr 6 06:55:39 PDT 2006


On Wednesday 05 April 2006 09:16, Paulo Pinto wrote:
> Why not join effort with the SDLJava project?
> They are already supporting 100% SDL and starting
> to support OpenGL as well.
>
> http://sdljava.sourceforge.net/
>
> Cheers,
> Paulo

My version does things slightly different and it doesn't use a glue library.  
It might be faster but nothing noticeable, a good example of the difference 
is the way events are handled.  It also intergrates SDL_gfx into the 
SDLSurface class, the only disadvantage of this is that the library has to 
present event if the methods are not used.  

It is a fledgling compared to sdljava.  If it does things sufficiently 
different to sdljava and there it is a need for it then I will continue to 
support it else my project goes back into the closet.  If sdljava can learn 
anything from my little project then more the better however I will not be 
contributing anything to sdljava (unless they take anything from my project) 
because I intend to create an interface for python (if pygame doesn't do what 
I want(which it probably doesn't))

Thanks for your comment, I wish the best for SDLJava
David




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