[SDL] Java compatibilty layer with SDL
blackdragon at highveldmail.co.za
Thu Apr 6 06:55:39 PDT 2006
On Wednesday 05 April 2006 09:16, Paulo Pinto wrote:
> Why not join effort with the SDLJava project?
> They are already supporting 100% SDL and starting
> to support OpenGL as well.
My version does things slightly different and it doesn't use a glue library.
It might be faster but nothing noticeable, a good example of the difference
is the way events are handled. It also intergrates SDL_gfx into the
SDLSurface class, the only disadvantage of this is that the library has to
present event if the methods are not used.
It is a fledgling compared to sdljava. If it does things sufficiently
different to sdljava and there it is a need for it then I will continue to
support it else my project goes back into the closet. If sdljava can learn
anything from my little project then more the better however I will not be
contributing anything to sdljava (unless they take anything from my project)
because I intend to create an interface for python (if pygame doesn't do what
I want(which it probably doesn't))
Thanks for your comment, I wish the best for SDLJava
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