[SDL] Serious problems with SDL_net and OS X

Elden Armbrust earmbrust at xero-soft.com
Thu Sep 29 18:36:03 PDT 2005


Christopher Corkum wrote:

>I'm not completely clear on what you mean by 'test case' (sorry if this
>is a common phrase I'm ignorant of).  Do you want me to show a short
>section of the game's logs where the failure happens, or do you want me
>to try to write a small program that triggers the same bug?
>
>- Christopher Corkum
>
>  
>
He means a piece of source code with which you can replicate the 
behaviour, so that we can all take a look at it and see if we can 
discern the problem, or at least replicate the problem ourselves. :)
-Elden

>Mike Frysinger wrote:
>
>  
>
>>On Wednesday 28 September 2005 07:13 pm, Christopher Corkum wrote:
>> 
>>
>>    
>>
>>>I'm using TCP - the game code is definately dependent on the packets of
>>>data arriving for sure and in order.  I've got a simple error
>>>checking/correcting system in there as well, in which the recieving end
>>>sends back a short message saying if the packet arrived intact or not.
>>>It still doesn't help the problems I'm having because the packets don't
>>>seem to -ever- get sent properly.
>>>   
>>>
>>>      
>>>
>>could you rip apart a small test case which illustrates this bug and post it 
>>to the list ?
>>-mike
>>
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>>
>>    
>>
>
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