[SDL] Serious problems with SDL_net and OS X
hacker at nbnet.nb.ca
Thu Sep 29 17:54:38 PDT 2005
I'm not completely clear on what you mean by 'test case' (sorry if this
is a common phrase I'm ignorant of). Do you want me to show a short
section of the game's logs where the failure happens, or do you want me
to try to write a small program that triggers the same bug?
- Christopher Corkum
Mike Frysinger wrote:
>On Wednesday 28 September 2005 07:13 pm, Christopher Corkum wrote:
>>I'm using TCP - the game code is definately dependent on the packets of
>>data arriving for sure and in order. I've got a simple error
>>checking/correcting system in there as well, in which the recieving end
>>sends back a short message saying if the packet arrived intact or not.
>>It still doesn't help the problems I'm having because the packets don't
>>seem to -ever- get sent properly.
>could you rip apart a small test case which illustrates this bug and post it
>to the list ?
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