[SDL] [PATCH] Switching between fullscreen/windowed on OS X

Ryan C. Gordon icculus at clutteredmind.org
Tue Sep 27 01:36:27 PDT 2005

> When switching from fullscreen to windowed mode for opengl applications, 
> the current version of SDL sets an harmless error, regarding usage of a 
> NULL semaphore. This is due to code which tries to shut down a blitting 
> thread, which is only started for double buffered 2d video modes, not for 
> opengl. The attached patch fixes this.

This patch is in CVS now, thanks!


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