[SDL] [PATCH] Switching between fullscreen/windowed on OS X
Ryan C. Gordon
icculus at clutteredmind.org
Tue Sep 27 01:36:27 PDT 2005
> When switching from fullscreen to windowed mode for opengl applications,
> the current version of SDL sets an harmless error, regarding usage of a
> NULL semaphore. This is due to code which tries to shut down a blitting
> thread, which is only started for double buffered 2d video modes, not for
> opengl. The attached patch fixes this.
This patch is in CVS now, thanks!
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