[SDL] Mix_LoadMUS_RW

Elden Armbrust earmbrust at xero-soft.com
Sat Sep 24 17:19:33 PDT 2005

My mistake, I misread the original post. (Work tends to make one skim 
more than usual...sorry about that)
As for Mix_LoadMUS_RW: You won't notice any difference (in reality) 
between using a standard channel, and using the pre-allocated Music 
channel from SDL_mixer.  If you use libvorbis/ogg to stream your audio 
data, it won't really matter whether it's the music channel or an effect 
channel (in the long run), aside from being short one channel (that was 
allocated for your music channel).  devmaster has a streaming ogg (from 
memory) article which uses openal, but sending the data to SDL_mixer 
shouldn't be a whole lot different.  Hope that actually helps this time. 
(Sorry for my misreading earlier)


Elden Armbrust wrote:

> Unless something happened...ogg files have been supported for quite a 
> while (at least in the libraries I've been using).  Could it be that 
> the compiler couldn't find the ogg libraries?  From the SDL website 
> (www.libsdl.org):
> SDL_mixer is a sample multi-channel audio mixer library.
> It supports any number of simultaneously playing channels of 16 bit 
> stereo audio, plus a single channel of music, mixed by the popular 
> MikMod MOD, Timidity MIDI, Ogg Vorbis, and SMPEG MP3 libraries.
> Try installing the libogg and libvorbis devel libraries and 
> recompiling your SDL_mixer.
> SDL_mixer @ libsdl.org:
> http://www.libsdl.org/projects/SDL_mixer/
> How to load an ogg file with SDL_mixer @ gpwiki:
> http://gpwiki.org/index.php/C:Using_SDL_mixer_to_play_an_Ogg_music_file
> Hope that helps.
> -Elden
> Martin Storsjö wrote:
>> On Sat, 24 Sep 2005, Gabriel wrote:
>>> A quick look at the sources shows that almost everything is in place,
>>> for ogg files at least. I also found a patch (see this old thread -
>>> http://www.devolution.com/pipermail/sdl/2004-March/060537.html ) but I
>>> wonder why it didn't make it to CVS (or 1.2.6 at least)
>> I submitted a patch which does this in August 2004, which got merged 
>> in. This should be in 1.2.6, but IIRC at least the prebuilt osx 
>> binaries didn't have the Mix_LoadMUS_RW symbol exported. This might 
>> be the case for the windows prebuilt binaries, too.
>> // Martin
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