[SDL] SDL Without X Windows System

Stephane Marchesin stephane.marchesin at wanadoo.fr
Tue Sep 13 15:01:31 PDT 2005

>> You can have OpenGL support without X (at least under Linux):
>> - either use OSMesa which is software rendering only. It could be easy
>> to add this to the framebuffer SDL driver. Mesa has support for svgalib,
>> but I don't know how it could integrate the svgalib SDL driver. We could
>> add osmesa support for all targets as a default OpenGL driver.
>> - or add directfbgl support to the directfb SDL driver (this is a glx
>> emulation layer), there is hardware accelerated drivers for just a few
>> video cards:
>> http://www.directfb.org/index.php?path=Development%2FProjects%2FDirectFBGL 
> There's a third solution :
> - implement OpenGL in the fbcon backend, using Mesa's miniglx (OpenGL 
> over the framebuffer). This is limited to DRI-supported video cards but 
> works fine and is hardware-accelerated. Actually, I had some code to do 
> that somewhere and it even worked somehow, but I can't seem to find it 
> any more :(

Ah, I finally found it :


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