[SDL] Any news about...?
stephane.marchesin at wanadoo.fr
Tue Sep 13 13:43:37 PDT 2005
Eric Vidal wrote:
> Sam Lantinga wrote:
>>> It's supposedly in SDL1.3 CVS, though I haven't been able to locate
>>> that particular code in it.
>> No, it's not in yet. I wanted to re-evaluate the pbuffer support and
>> pull it before integrating glSDL.
> I've recently submitted patches to 1.3 to extend pbuffer support to
> floating point colors, because currently the OpenGL color buffer float
> extensions can only be done on a pbuffer. I wonder what happened to
> it. :)
> If pbuffer support will be pulled out, it might make it impossible to
> support floating-point color buffers at all. I can probably think of a
> hack to fake the creation of a window with floating-point colors, but
> actually uses a pbuffer internally. It will be messy, though.
> A possible alternative would be just to redesign the SDL pbuffer API so
> that it's out of the way of glSDL. I don't yet understand why it would
> be in glSDL's way, though. :) Does glSDL uses its own pbuffers to
> handle SDL surfaces?
No. But if SDL had "portable" pbuffers, these could be used. Anyway, the
frame buffer object extension is coming in quite strong, support-wise
and is not platform-specific. So I think we'll use that, if we ever want
to implement this features.
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