[SDL] Re: Mouse position bugs on Mac OS X

Christian Walther cwalther at gmx.ch
Mon Nov 28 01:41:51 PST 2005

I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9

So, here are the results of my tests (with patched and unpatched 
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):

On 10.1.5, my test program doesn't run because of "Undefined symbols: 
SDL undefined reference to _CGMainDisplayID expected to be defined in 
Carbon". I guess not supporting 10.1 was a deliberate decision then and 
that's OK with me.

On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my 
original post and are fixed by my patch. That is, there is no difference 
between pre/post 10.3 and the patched version works correctly in all 
combinations of GL/non-GL and windowed/fullscreen.

I therefore recommend the patch for inclusion.


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