[SDL] Re: Surface coordinates can't be less than zero?

Nick Stovall nsto135 at aol.com
Wed Nov 23 12:26:40 PST 2005



I do use clipping and dst rects. All I can assume is that SDL_BlitSurface()
sets the dst rect's y or x value to 0 if it's less than 0. Is there
 any way around this?







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