[SDL] Re: C++ wrapper of SDL ???
br1 at internet.com.uy
Sat Nov 19 18:03:30 PST 2005
On Sat, 19 Nov 2005 23:48:33 -0200, Asmodehn Shade <asmodehn at gmail.com>
> Hi everyone...
> I plan to write some libs on top of SDL, and I was wondering if some
> of you guys are aware of up-to-date and living SDL C++ wrapper ?
> I am thinking of a basic wrapper, doing nothing more than SDL
> functions, but still implementing most of the documented requirements
> (call this function before this one, this flag is not used in this
> function, etc.)
> I had a look around, googled, etc. but I cant find anything (SDLmm
> looks nice, but looks like it has been inactive for a long time
> It looks like everyone is writing his own with its own goals, so I
> started doing the same :-(
> Is there any "common" effort somewhere to develop a C++ wrapper ? or
> is this useless ?
I find that a wrapper is not necesary. The most anoying thing from a
C++ perspective is remembering to clean up after your surfaces. With
Boost's intrusive_ptr or shared_ptr this can be solved:
// We tell intrusive_ptr how to deal with SDL_Surface*
void intrusive_ptr_add_ref(SDL_Surface* p)
void intrusive_ptr_release(SDL_Surface* p)
// We pass false to the constructor because refcount==1 already.
boost::intrusive_ptr<SDL_Surface> sfc(IMG_Load(file), false);
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