[SDL] SDL Surfaces and OpenGL

Brian Barrett brian.ripoff at gmail.com
Fri Nov 11 16:20:43 PST 2005


i meant with the standard SDL functions. if your goiung to do custom
stuff its fairly easy to appy it to  a texture, then render it on a
quad...

On 11/11/05, Antonio SJ Musumeci <asm3072 at njit.edu> wrote:
> You could use glRenderPos and glDrawPixels.
>
> Brian Barrett wrote:
> > you cannot blit sdl surfaces to the screen when using opengl.
> >
> > textures are the way to go, i understand
> >
> > On 11/11/05, Roger D. Vargas <roger at ehtsc.co.cu> wrote:
> >
> >>El vie, 11-11-2005 a las 07:27, Olof Bjarnason escribió:
> >>
> >>>Doing it "directly" is not recommended.
> >>>
> >>>But if you know your GL, you can upload SDL surfaces to it quite painfully..
> >>>
> >>
> >>Do you have some example of bliting sdl surfaces with open gl? I mean
> >>not by using the surface as a texture in a quad.
> >>
> >>--
> >>Roger D. Vargas
> >>Linux user #180787
> >>dsgp.blogspot.com
> >>* No hay nada tan importante que no pueda ser olvidado *
> >>Alzheimer
> >>
> >>
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> >>
> >
> >
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