[SDL] Re: SDL_Mixer sound effect problem causing my game to stutter
james at nformant.net
Sat Nov 5 10:45:19 PST 2005
Damn, so I've done nothing wrong with that code?
I already open my audio like this:
Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048)
So it's already set at 2048. Is there a possibility that my wav file
could be behind this? I've got my wav file set up as a mono 44KHz,
8 bit file, with PCM encoding.
If it's not that, I'm really at my wits end as to what could be causing
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