[SDL] OS X, PBuffer, FSAA

ggadwa at charter.net ggadwa at charter.net
Tue Nov 1 11:32:33 PST 2005

A couple of quick questions.  I'm using 1.2.9 stable on OS X.

FSAA support for full-screen OpenGL contexts appears to be broken, it 
always fails.  Is this fixed in a branch I could grab?

I've seen the 1.3 branch.  Is this still based on 1.2.6 or on the new 
1.2.9, and will the pbuffer routines make it into the next release?  If 
1.3 was based off of the current stable, had FSAA working, then that 
would be something I'd like to use.

[>] Brian

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