[SDL] Again about frame rate
t.wilson at hazid.com
Fri Mar 4 07:58:07 PST 2005
If you look at previous threads on frame rates, I think the general
conclusion was to use OpenGL for the 2D rendering if your target
plaforms are "modern" PC's.
Otherwise, like Gabriel says, you should only be calling
SDL_DisplayFormat *once* after you have a screen, when your images are
> I promise that it's the last e-mail about the fps.
> I don't understand why I have only 32 fps with 3 surface:
> 1 screen 640x480x32
> 1 vs 1280x1024x32
> 1 tiles 320x178x24 (destroyed after the making of map)
> all the surface are passed through the SDL_DisplayFormat(), before
> that I use this.
> I would like do get the tiles from the image in png, grab this and
> blit this into the Virtual Screen.
> When I get the tiles from the image by the grab funciont I modify all
> the tiles by SDL_DisplayFormat();
> Under Windows, in my office laptop (P4 2.8Ghz, 512 MB DDR, ATI
> MOBILITY RADEON 9000) I have 32 fps.
> What's wrong?
> Can anybody help me? I can send all the project, for me is important
> to understand where is the mistake.
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> SDL at libsdl.org
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