[SDL] Beginner question: can't enter to fullscreen mode

Ferran Ferri ferranferri at yahoo.es
Sun Jun 26 14:50:13 PDT 2005


Hi all, I'm programming with MSVC++ 7.1 (a.k.a VC++.NET). I created a
SDL project with and I can't enter in full screen mode. When I configure
the video mode I give the following flags to the SDL:

/* the flags to pass to SDL_SetVideoMode */
    m_nVideoFlags  = SDL_OPENGL;          /* Enable OpenGL in SDL */
    m_nVideoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */
    m_nVideoFlags |= SDL_HWPALETTE;       /* Store the palette in
hardware */
    m_nVideoFlags |= SDL_RESIZABLE;       /* Enable window resizing */

    /* This checks to see if surfaces can be stored in memory */
    if ( info->hw_available )
	m_nVideoFlags |= SDL_HWSURFACE;
    else
	m_nVideoFlags |= SDL_SWSURFACE;

    /* This checks if hardware blits can be done */
    if ( info->blit_hw )
	m_nVideoFlags |= SDL_HWACCEL;

===================================================================

the procedure to enter to the full screen mode is:

void CGameEngine::toggleToFullScreenMode()
{
		if (SDL_WM_ToggleFullScreen(m_mainScreen) == 0){
			printf("Unable to go to full sreen: %s
\n",SDL_GetError());
		}
}

And the project is a console project. Some ideas? 

Thanks to all.

Ferran Ferri Perez
Software Engineer

RedSauce S.L.
 



		
______________________________________________ 
Renovamos el Correo Yahoo! 
Nuevos servicios, más seguridad 
http://correo.yahoo.es





More information about the SDL mailing list