[SDL] Full screen cursor speed
tankko at gmail.com
Fri Jun 10 12:08:14 PDT 2005
Running in Windows, my game is getting about 20fps, but it seems the
cursor is also getting 20fps. I always thought the cursor was running
in a different thread and was able to move across the screen
independent of SDL's final blit? At least that has been my experience
with other DirectX full screen apps.
Is this a video card issue or a SDL issue?
I am not using HW surfaces or FLIP.
If I turn on flipping, the I have no cursor and the frame rate goes to
4fps (but that is another issue, not really my questions here, unless
they are related).
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