[SDL] Suggestions needed on multiwindow implementation for SDL

Bruno Sanches bcsanches at gmail.com
Tue Jun 21 05:53:30 PDT 2005


Is there any site about this multi window support?

Thanks,

Bruno

> im for this way too, sounds good.
> 
> 
> ----- Original Message -----
> From: "David Olofson" <david at olofson.net>
> To: <j_post at pacbell.net>; "A list for developers using the SDL library.
> (includesSDL-announce)" <sdl at libsdl.org>
> Sent: Monday, June 20, 2005 3:04 PM
> Subject: Re: [SDL] Suggestions needed on multiwindow implementation for SDL
> 
> 
> > On Monday 20 June 2005 23.15, Jeff wrote:
> > [...]
> > > > 3) Treat the multiple window API the same way we currently treat
> > > > OpenGL. If you aren't on a system that supports OpenGL, you don't
> > > > get to use it. So, we could limit the multiple window API to only
> > > > work on systems with a windowing system.
> > >
> > > That works for me :-)
> >
> > ++votes;
> >
> >
> > > > I would love to hear any suggestions, comments, or alternate
> > > > approaches. I am not particularly happy with any of these
> > > > solutions. Solution #3 is the easiest to implement.
> >
> > Well, what I'm wondering is where multihead support fits into this?
> > (Though I've moved from a dual head setup to a single, huge display
> > myself, but anyway...)
> >
> > Though I definitely would like a solution that works for "normal"
> > windows as well (that's actually what I'm most interested in), I
> > remember multihead support being pronounced the primary motivation
> > behind support for more than one display surface in SDL.
> >
> >
> > //David Olofson - Programmer, Composer, Open Source Advocate
> >
> > .- Audiality -----------------------------------------------.
> > |  Free/Open Source audio engine for games and multimedia.  |
> > | MIDI, modular synthesis, real time effects, scripting,... |
> > `-----------------------------------> http://audiality.org -'
> >    --- http://olofson.net --- http://www.reologica.se ---
> >
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> > SDL at libsdl.org
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> 
> 
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