[SDL] About using SDL in commercial projects
Alan Wolfe
atrix2 at cox.net
Mon Jun 20 10:34:28 PDT 2005
I'm not sure about SDLMappy, it depends on the licensing and i cant seem to find the license for it.
You might try looking at the headers or something for the requirements.
if it has the same license as sdl then yeah, if it says its public domain or something you can staticly link w/o a problem. if your confused you can always email the author(s) and ask
hope that helps (:
----- Original Message -----
From: twoeyedhuman1111 at gmail.com
To: sdl at libsdl.org
Sent: Monday, June 20, 2005 9:21 AM
Subject: Re: [SDL] About using SDL in commercial projects
Okay, so I guess if I just include my sdl.h and use an external dll I should be fine, since thats dynamically linking. Then I guess I'd have to use the SDLMappy procedures in a dll too. Am I right?
On 6/19/05, Alan Wolfe <atrix2 at cox.net> wrote:
are you dynamicly or staticly linking to sdl?
if dynamicly linking, that's cool im sure.
if staticly linking not sure...
the intent of the licensing as i understand it is to make it so if someone wants to update or modify the SDL lib, they should be able to do so and relink to whatever program is using sdl.
so...if your using a dll or something, they could just drop a new dll in, otherwise it gets tricky...
----- Original Message -----
From: twoeyedhuman1111 at gmail.com
To: sdl at libsdl.org
Sent: Sunday, June 19, 2005 5:11 PM
Subject: [SDL] About using SDL in commercial projects
Is it against the open source license, to use the SDL source code in a project, along with code that a company wrote, and when selling the product, only releasing the SDL source code? I was just wondering because I wanted to sell some of my games that use SDL.
Sean
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