[SDL] Blitting SDL/OpenGL screen surface on to another surface

Colin Vella colinvella at waldonet.net.mt
Thu Jul 28 16:06:27 PDT 2005


Hi guys,

Any idea if it is possible to read off pixel data (say, using 
glReadPixels) from an SDL + OpenGL screen, or whether the SDL surface 
representing the screen can be blitted onto another SDL surface? I am 
experiencing some very weird behaviour from the screen surface and 
although the format looks ok (RGBA, 32 bits per pixel, 4 byes per pixel, 
correct dimensions, masks etc.), I still get vertical lines even if I 
try sending 0xFF to all the bytes in the buffer (I would expect the 
surface to turn white).

Thanks for your help
Colin





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