[SDL] using multi-texture in SDL
Ivan Z. Ganza
ivan_ganza at yahoo.com
Sun Jan 30 11:20:39 PST 2005
I'm using glew in my java sdl binding and it works fine. GLee also worked.
Jakob EKlund wrote:
> Or you can use an extensition manager like GLee or glew to handle it
> for you.
> I don't know if any of them work with SDL but I don't see why they
> shouldn't work.
> /Jakob Eklund
> Den 2005-01-30 18:25:15 skrev Stephane Marchesin
> <stephane.marchesin at wanadoo.fr>:
>> There are two ways to use the multitexture extension :
>> - if you have OpenGL 1.2 or better, it's part of the core OpenGL
>> functions so you can use glActiveTexture. Trouble is, windows is
>> still on OpenGL 1.1 so you lose portability to this platform
>> - choose OpenGL 1.1 as a common base and query the function pointers
>> using SDL_GL_GetProcAddress :
>> SDL mailing list
>> SDL at libsdl.org
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> SDL at libsdl.org
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