[SDL] using multi-texture in SDL

Ivan Z. Ganza ivan_ganza at yahoo.com
Sun Jan 30 11:20:39 PST 2005


FYI,

I'm using glew in my java sdl binding and it works fine.  GLee also worked.

-Ivan/

Jakob EKlund wrote:

> Or you can use an extensition manager like GLee or glew to handle it 
> for  you.
>
> I don't know if any of them work with SDL but I don't see why they  
> shouldn't work.
>
> /Jakob Eklund
>
> Den 2005-01-30 18:25:15 skrev Stephane Marchesin  
> <stephane.marchesin at wanadoo.fr>:
>
>> There are two ways to use the multitexture extension :
>>
>> - if you have OpenGL 1.2 or better, it's part of the core OpenGL  
>> functions so you can use glActiveTexture. Trouble is, windows is 
>> still  on OpenGL 1.1 so you lose portability to this platform
>>
>> - choose OpenGL 1.1 as a common base and query the function pointers  
>> using SDL_GL_GetProcAddress :  
>> http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fGL_5fGetProcAddress
>>
>> Stephane
>>
>>
>>
>>
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>>
>
>
>
>
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