[SDL] using multi-texture in SDL

Jakob EKlund mailinglists at koalas.dk
Sun Jan 30 11:16:50 PST 2005


Or you can use an extensition manager like GLee or glew to handle it for  
you.

I don't know if any of them work with SDL but I don't see why they  
shouldn't work.

/Jakob Eklund

Den 2005-01-30 18:25:15 skrev Stephane Marchesin  
<stephane.marchesin at wanadoo.fr>:

> There are two ways to use the multitexture extension :
>
> - if you have OpenGL 1.2 or better, it's part of the core OpenGL  
> functions so you can use glActiveTexture. Trouble is, windows is still  
> on OpenGL 1.1 so you lose portability to this platform
>
> - choose OpenGL 1.1 as a common base and query the function pointers  
> using SDL_GL_GetProcAddress :  
> http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fGL_5fGetProcAddress
>
> Stephane
>
>
>
>
> _______________________________________________
> SDL mailing list
> SDL at libsdl.org
> http://www.libsdl.org/mailman/listinfo/sdl
>







More information about the SDL mailing list