[SDL] SDL on Mac OS X
cnystrom at gmail.com
Thu Jan 27 02:08:25 PST 2005
I am one of those guys that bought a Mac mini, to give OS X a whirl.
So far I am very impressed. However I have an SDL question:
I downloaded and installed the SDL and SDL development packages for
Mac OS X that integrate with Xcode. Cool so far, but then I went to
install some of the libraries such as SDL_image, SDL_mixer, SDL_ttf,
etc. There were no pre-bult packages, so I thought I would just build
them. However, there does not appear to be an sdl-config script, so
the packages fail.
So it seems like there are 2 paths for SDL development on the OS X platform:
1. Native Xcode: integrates well with OS X, but no libraries.
2. X11 mode: have libraries, but user must have X11 installed.
Is my understanding of the situation correct?
Chris Nystrom <cnystrom at gmail.com>
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