[SDL] hardware alpha & colorkey support
sapsan at rv.uar.net
Tue Jan 25 13:46:40 PST 2005
Stephane Marchesin wrote:
> sapsan wrote:
>> There are some really annoying questions(as for game development
>> 1)" Does current SDL version has hardware alpha blitting(i mean about
>> hardware per pixel alpha support)?";
> No, because of a bug in SDL.
> No backend currently has support for hardware accelerated alpha.
> However, there is a fix for the bug and a backend (glSDL) that does hw
> accelerated alpha in this tarball :
Sorry for my english again.
Tnx, but I got error, when try to compile SDL.dll in Borland C++ Builder 6:
[Linker Error] Unresolved external '_SDL_HasMMX' referenced from
What I must to do? (Because I am a pure pascal programmer :()
>> 2)"What about a modern hardware graphics without support of hardware
> It is the responsibility of the backends to emulate colorkey with alpha.
> That's what is done in glSDL, and it's not a big deal.
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