[SDL] hardware alpha & colorkey support
stephane.marchesin at wanadoo.fr
Sun Jan 23 08:58:11 PST 2005
> There are some really annoying questions(as for game development
> 1)" Does current SDL version has hardware alpha blitting(i mean about
> hardware per pixel alpha support)?";
No, because of a bug in SDL.
No backend currently has support for hardware accelerated alpha.
However, there is a fix for the bug and a backend (glSDL) that does hw
accelerated alpha in this tarball :
> 2)"What about a modern hardware graphics without support of hardware
It is the responsibility of the backends to emulate colorkey with alpha.
That's what is done in glSDL, and it's not a big deal.
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