[SDL] SDL under Mac OS X

Matthew Cox matthew.c at rogers.com
Sat Jan 15 23:27:26 PST 2005

Bob Ippolito wrote:

> On Jan 15, 2005, at 23:28, Matthew Cox wrote:
>> Olivier Fabre wrote:
>>> Hello,
>>> I want to build my game for OS X. SDL shouldn't be statically linked
>>> because my program isn't GPL. Should I use the "framework" or the
>>> UNIX-style shared lib system ?
>>> I'd like to be able to keep SDL in my game's directory, too.
>>> I googled and looked at the os x faq on libsdl.org but didn't find the
>>> answer.
>>> Thanks,
>> It also works fine to include the shared library in the Frameworks 
>> subtree of the bundle.
> Assuming it was linked as @executable_path relative, of course.  The 
> "developer" framework available from libsdl.org is already linked in 
> this manner so it's less of a hassle.

Sure, I frameworks also have to be linked that way. You can either try 
and see if you can bodge it with the install_name_tool, or you can just 
build it from scratch passing that as a linker argument.

I would tend to recommend bundling the library instead of the framework. 
It seems wasteful to distribute the headers and versioning stuff that a 
framework entails. No reason you couldn't remove the headers and all 
that, it's just that at that point why bother with the framework shells? 
Just my 20 millidollars.


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