[SDL] Changing the Screen Size at Runtime

Bob Pendleton bob at pendleton.com
Tue Jan 11 20:32:32 PST 2005


On Tue, 2005-01-11 at 19:11 +0000, Michael Wyrzykowski wrote:
> > The SDL_VIDEORESIZE event doesn't do anything by itself. SDL does not
> > take any action when it sees that event or when it generates that event.
> > The event is there to tell you that the window has changed size. Your
> > code is responsible for actually changing the displayable size of the
> > window. What does your code do to handle the event? It should be calling
> > SDL_SetVideoMode() to make the SDL surface match the new window size,
> > and then (on Windows) reloading all your textures and probably
> > recreating your OpenGL context. 
> >
> > If your code is not handling the SDL_VIDEORESIZE event then your        > program is not doing the right things when the window changes size. 
> >
> > 		Bob Pendleton
> I am handling the SDL_VIDEORESIZE event like:
> ------
> if(event.type == SDL_VIDEORESIZE)
> {
>     int width = event.resize.w;
>     int height = event.resize.h;
>     float scale_width = float(width)/800; //game logic set for
>     float scale_height = float(height)/600;// 800x600 resolution
> 
>     glViewport( 0, 0, width, height);
>     glMatrixMode(GL_PROJECTION);
>     glLoadIdentity();
>     glOrtho( 0, width, height, 0, -1, 1);
>     glMatrixMode(GL_MODELVIEW);
>     glLoadIdentity();
>     glScalef( scale_width, scale_height, 1.0f );
> }

Yeah, you really are supposed to call SDL_SetVideoMode to make the SDL
view of the window match the windowing systems view of the window. What
happens when you make the window larger than the original window?

		Bob Pendleton

> ------
> The above code works correctly when the mouse resizes the window without the need to call SDL_SetVideoMode() again. The result is basically the 800x600 screen is being projected over a larger or smaller area of pixels.
> 
> However, now that I am thinking of it, resizing the window is probably a windows-specfic item - or am I wrong? Does anyone know of a way to simulate the mouse resizing the window with SDL? I would assume that this is a windows specific item that SDL passes to the OS.
> 
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