[SDL] RE: Half Speed on 32 Bit Desktops

Jason Robertson dead_alive2002 at yahoo.com
Tue Jan 11 14:00:10 PST 2005


Bob Pendleton wrote:
> it is almost always the case that using OpenGL is
the right way to go

Ok, I was hoping not to hear that. It means I may need
a DirectX layer since OpenGL support on windows isn't
always guaranteed, and an OpenGL layer for
portability.  
Thanks everyone.


		
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