[SDL] RE: Half Speed on 32 Bit Desktops
dead_alive2002 at yahoo.com
Tue Jan 11 14:00:10 PST 2005
Bob Pendleton wrote:
> it is almost always the case that using OpenGL is
the right way to go
Ok, I was hoping not to hear that. It means I may need
a DirectX layer since OpenGL support on windows isn't
always guaranteed, and an OpenGL layer for
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