[SDL] Documentation

NighTiger nightiger at gameprog.it
Mon Jan 24 03:19:50 PST 2005


Im not sure if this could be called a memory leak but..
I have noticed that at least ubder Win32. SDL_Appname is malloced using 
strlen (name) + 1; but it is never free'd.

Id say the best place to put a free to this would be in DIB_ / 
DX5_DestroyWindow.

Or maybe its just me that is very strict with free'ing everything that gets 
malloced?

// Tomaz

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