RES: [SDL] writting a doom-like game

André de Leiradella leiradella at bigfoot.com
Wed Jan 5 11:48:14 PST 2005


sdl-bounces+leiradella=bigfoot.com at libsdl.org wrote:
> In any case, were goes the details of a book describing
> just that.
> 
> I already mailed Inacio about this, but I am posting
> here because someone else might be interested.
> 
> 
> NetWarriors In C : Pogramming 3D Multi-Player Games In C
> Joe Gradecki
> John Wiley & Sons
> ISBN: 0471110647
> 
> http://www.wiley.com/legacy/compbooks/catalog/11064-7.htm
> 

PCGPE (http://brand107.home.comcast.net/pc-gpe/) has some articles that
describe algorithms used in Doom:

. BSP Trees and Painter's Algorithm
. Texture Mapping
. Doom Techniques

Cheers,

Andre de Leiradella





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