[SDL] Running a single binary on different versions of fedora

wyled wyled at crazedmonkeys.com
Wed Jan 5 09:43:03 PST 2005


You are freeing memory somewhere twice. Since it's on linux try dumping
a core file and then using gdb to see where it crashes exactly. That
should help a lot.

Here's how if you don't know.

ulimit -c <size of corefile in bytes>

When it crashes it will dump a core file in the folder.
then run:

gdb yourprogram core.11341 (should look something like that)

Once in gdb use the "up" and "down" commands to see the area where the
code crashes.

Also, if you used gcc to compile your programs make sure the -g option
is included.

A little debugging advice. :)

On Tue, 2005-01-04 at 23:18 +0530, pallavnawani at sancharnet.in wrote:
> Hello,
> I am trying to port my game RiotBall  (uses SDL) to linux. It compiles
> and runs well, but I have a strange problem.
> I have two pcs, pc1 is celeron with fedora core 1 installed, pc2 is an
> athlon xp with fedora core 3 installed.
> If I try to run the binary compiled on pc1 on pc2, I get the following
> error:
> *** glibc detected *** double free or corruption: 0x08e33fe0 ***
> Aborted
> And the program is aborted. If I compile the game on pc2, however, it
> runs just fine. And of course, the binary compiled on pc2 does not run
> on pc1 because it demands different version of glibc.
> The executables run well on the pc on which they are compiled.
> pc1 has SDL 1.2.5 and pc2 has SDL 1.2.7. They
> have different versions of gcc. pc1 ->  3.3.2, pc2 -> 3.4.2
> What I want to do is to compile a single executable that will run on all
> versions of fedora (1 to 3 and maybe newer ones too).
> Any suggestions on what is going wrong? A better way to do this? I
> could compile a static binary, but I think the problem above will
> probably not go away.
> Thanks for any help.
> Best Regards,
> Pallav Nawani
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John Josef
Crazed Monkeys Inc www.crazedmonkeys.com

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