[SDL] amd64 [un]fixes in SDL_endian.h

Mike Frysinger vapier at gentoo.org
Fri Jan 21 21:40:28 PST 2005


No problem with testgl.
I am testing glSDL, but it seems that I'm not helping much. What I am 
supposed to do?

Stephane Marchesin wrote:
> Lucas Clemente Vella wrote:
> 
>> Stephane Marchesin wrote:
>>
>>> Well, considering that glSDL doesn't change the x11 backend, there is 
>>> probably another problem.
>>> If you compile it but don't set the environment variable, does it work ?
>>
>>
>>
>> I give up on blobwars. Even with unpatched SDL, I need to restart my X11
>> once to get it working (I have no idea why), but after restarting X11,
>> it works with unpatched SDL and with glSDL (withoud sound in both, I
>> belive it is a bug of my version of blobwars with SDL-1.2.8).
> 
> 
> Well, sometimes using glSDL makes bug appear in other software.
> Usually programs that assume specific pixel formats or such.
> 
>>
>> Now, with nq-sdl(software render), form QuakeForge, worked with no 
>> problem without setting SDL_VIDEODRIVER, setting it to glSDL, dga and 
>> x11.
>> With nq-sgl (OpenGL), without setting SDL_VIDEODRIVER, I got almost 
>> the same thing that I got with Neverwinter Nights:
>>
>> NWN:
>> X Error of failed request:  BadValue (integer parameter out of range 
>> for operation)
>>   Major opcode of failed request:  89 (X_StoreColors)
>>   Value in failed request:  0xffffffff
>>   Serial number of failed request:  28
>>   Current serial number in output stream:  29
>>
>> nq-sgl:
>> X Error of failed request:  BadValue (integer parameter out of range 
>> for operation)
>>   Major opcode of failed request:  89 (X_StoreColors)
>>   Value in failed request:  0xffffffff
>>   Serial number of failed request:  29
>>   Current serial number in output stream:  30
>>
>>
> Please try with programs that are known to handle the failure 
> gracefully, like for example testgl from the SDL source distribution. As 
> I said, not all programs do that :)
> 
> Here is what I get :
> $ export SDL_VIDEODRIVER=glSDL
> $ ./testgl
> glSDL videoinit
> Couldn't set GL mode:
> 
> Stephane
> 
> 
> 
> 
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> 
> 

-- 
Lucas Clemente Vella
lvella at uai.com.br




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