[SDL] writting a doom-like game

Bill Kendrick nbs at sonic.net
Tue Jan 4 11:46:23 PST 2005

On Tue, Jan 04, 2005 at 09:22:15AM -0600, Bob Pendleton wrote:
> There are a lot of things that were done in DOOM that are not worth
> doing now. For example, DOOM used fixed point arithmetic, but modern
> processors (486DX and above) do floating point math very well, so there
> is no need to deal with fixed point arithmetic.

Well, this kind of stuff would definitely still be useful in the PDA and
cellphone programming realms (where small screens, lack of OpenGL / accel 3D
graphics, and no FPU are still the standard ;^) )


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