[SDL] Input / Output with SDL (using Dev- C++)
zombie_1985 at hotmail.com
Thu Jan 20 08:08:25 PST 2005
> after digging, I've found that the problem occurs with EOL Unix. I've
> converted all files to DOS format and patch -p1 runs fines.
Ah, well. That's the kind of problems I expected from a windows version
> I've also compiled with VC7++ (littles fixs was required) :
> #include <unistd.h>, line 38, removed
> in glDL_LockHWurface,line 1377 and 1379
> a cast must be add to convert the void* pixels in unsigned char*
> now, my game runs but I don't know if GLSDL is used or not :
> 13:12:17 2005 : Video driver : windib
Video driver should be "glSDL", not "windib".
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