[SDL] SDL + GL2.0 GLSL Cross Compiling Problem
chrisn1 at bu.edu
Wed Jan 19 12:52:31 PST 2005
David Olsen <jolynsbass <at> hotmail.com> writes:
> >From the code you posted, you haven't yet blitted your newly-text-filled
> "text_surface" to the screen yet. After blitting it to the screen, you'll
> need to call either SDL_Flip or SDL_UpdateRect(s). Hope that helps.
As you'll have seen from my response to Gabriel, that was the precise problem.
The only good thing about embarrassing yourself on your first post, is that it
gets it out the way early.
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