[SDL] hardware alpha & colorkey support
sapsan at rv.uar.net
Wed Jan 26 12:01:51 PST 2005
Stephane Marchesin wrote:
> sapsan wrote:
>> Stephane Marchesin wrote:
>>> sapsan wrote:
>>>> There are some really annoying questions(as for game development
>>>> 1)" Does current SDL version has hardware alpha blitting(i mean
>>>> about hardware per pixel alpha support)?";
>>> No, because of a bug in SDL.
>>> No backend currently has support for hardware accelerated alpha.
>>> However, there is a fix for the bug and a backend (glSDL) that does
>>> hw accelerated alpha in this tarball :
>> Sorry for my english again.
> Hehe :) no problem, I don't think mine is perfect either.
>> Tnx, but I got error, when try to compile SDL.dll in Borland C++
>> Builder 6:
>> [Linker Error] Unresolved external '_SDL_HasMMX' referenced from
>> What I must to do? (Because I am a pure pascal programmer :()
> You need to add the SDL12/src/cpuinfo/SDL_cpuinfo.c to the borland C
> If you do so, _please_ send the modified project files here (or to me
> by mail if they are too big and you have nowhere to put them). That
> problem affects other people so it would be nice.
> SDL mailing list
> SDL at libsdl.org
I am was build SDL.dll, but got the error: "The procedure entry point
SDL_Error could not be located in the dynamic link library SDL.dll"
What I must to do?
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