[SDL] SDL under Mac OS X
off at free.fr.ARGL.invalid
Sat Jan 15 03:49:17 PST 2005
I want to build my game for OS X. SDL shouldn't be statically linked
because my program isn't GPL. Should I use the "framework" or the
UNIX-style shared lib system ?
I'd like to be able to keep SDL in my game's directory, too.
I googled and looked at the os x faq on libsdl.org but didn't find the
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