[SDL] hardware alpha & colorkey support
Michael B. Edwin Rickert
panda at industry.no-ip.com
Sat Jan 22 13:03:11 PST 2005
sapsan wrote:
> There are some really annoying questions(as for game development process):
> 1)" Does current SDL version has hardware alpha blitting(i mean about
> hardware per pixel alpha support)?";
> 2)"What about a modern hardware graphics without support of hardware
> colorkey?".
Where supported.
Since SDL uses DirectX for rendering on windows, I'm guessing it gets
some speed advantages from that. This is assuming you're working with
hardware surfaces of course...
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