[SDL] [PATCH] fix FB_VideoQuit for ia64

Jesse Barnes jbarnes at sgi.com
Fri Jan 14 11:13:54 PST 2005

I noticed that on my ia64 machine when SDL_Quit was called, the machine would 
hang in weird ways.  It turned out to be caused by a machine check in the 
memset() call near the top of FB_VideoQuit.  Generally memset shouldn't be 
used on I/O regions like the framebuffer or other I/O device memory (the 
Linux kernel has special routines for dealing with I/O memory), so I changed 
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and 
SDL_Quit now works properly.  The change should probably be made 
unconditional though since doing one byte at a time is the only way to be 
portable, afaik.

-------------- next part --------------
diff -Napur -X /home/jbarnes/dontdiff SDL-1.2.7.orig/src/video/fbcon/SDL_fbvideo.c SDL-1.2.7/src/video/fbcon/SDL_fbvideo.c
--- SDL-1.2.7.orig/src/video/fbcon/SDL_fbvideo.c	2004-02-18 09:22:06.000000000 -0800
+++ SDL-1.2.7/src/video/fbcon/SDL_fbvideo.c	2005-01-14 10:53:28.736513622 -0800
@@ -1423,7 +1423,8 @@ static void FB_VideoQuit(_THIS)
 	if ( this->screen ) {
 		/* Clear screen and tell SDL not to free the pixels */
 		if ( this->screen->pixels && FB_InGraphicsMode(this) ) {
-#ifdef __powerpc__	/* SIGBUS when using memset() ?? */
+#if defined(__powerpc__) || defined(__ia64__)
+			/* Don't memset I/O memory */
 			Uint8 *rowp = (Uint8 *)this->screen->pixels;
 			int left = this->screen->pitch*this->screen->h;
 			while ( left-- ) { *rowp++ = 0; }

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