[SDL] SDL blits
Paulo V W Radtke
pvwradtke at sympatico.ca
Sun Feb 20 08:08:39 PST 2005
> Another possibility is to write your own alpha blitter function, or use
> an existing one. I know I've used one from the pygame source code before.
Actually I have already done my blitter functions in OpenGL, the
problem was that I had to process ONE texture before sending it to
OpenGL, which I was using SDL blits between SDL surfaces in the system
memory.
However, I may change the way I select the rectangles inside the
texture, this function you referred is just more intuitive than a bunch
of relative point calculations inside the texture :).
Best regards,
Paulo V W Radtke - Chien Loco Jogos de Garagem®
http://blog.chienloco.com
http://www.chienloco.com
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