[SDL] SDL blits

Paulo V W Radtke pvwradtke at sympatico.ca
Sun Feb 20 08:08:39 PST 2005


> Another possibility is to write your own alpha blitter function, or use 
> an existing one. I know I've used one from the pygame source code before.

	Actually I have already done my blitter functions in OpenGL, the 
problem was that I had to process ONE texture before sending it to 
OpenGL, which I was using SDL blits between SDL surfaces in the system 
memory.

	However, I may change the way I select the rectangles inside the 
texture, this function you referred is just more intuitive than a bunch 
of relative point calculations inside the texture :).

	Best regards,

	Paulo V W Radtke - Chien Loco Jogos de Garagem®

http://blog.chienloco.com
http://www.chienloco.com




More information about the SDL mailing list