[SDL] DirectX Keymap - DIK_OEM_102
Sam Lantinga
slouken at devolution.com
Sat Feb 12 12:39:52 PST 2005
> in SDL_dx5events.c:
> both DIK_OEM_102 and DIK_BACKSLASH are mapped to SDLK_BACKSLASH:
> DIK_keymap[DIK_BACKSLASH] = SDLK_BACKSLASH;
> DIK_keymap[DIK_OEM_102] = SDLK_BACKSLASH;
I think there was a particular keyboard on which it was a backslash...
I'm okay with your proposed change, but can anyone else who has this key
comment on this?
Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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