> What I need to do place in hWnd to work with OGL?! To get a multisample (FSAA) context, do this: SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2); SDL_Surface *screen = SDL_SetVideoMode(640, 480, 0, SGL_OPENGL); --ryan.