[SDL] Animated Effects: method recommendations?
Ryan C. Gordon
icculus at clutteredmind.org
Sat Aug 20 14:19:39 PDT 2005
> I was thinking that a video format might be the best option (video of
> the effect over alpha), Or do you think I should stick with normal
> animations from a software surface. Would this YUV overlay stuff benefit
> me in this situation? The documentation doesn't really say much about
> what it is exactly. I don't want my fps murdered by multiple effects
> either I want my game to be playable on lower spec computers.
I don't think you want a YUV overlay in this case.
However, you COULD encode the effects as some video format, decode it
frame-by-frame and blit it to a portion of the screen surface, just like
you currently do for your sprites that only have a few frames of
animation...the only difference is where you get the animation frames
from in the first place.
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