[SDL] Re: Problem with windowed SDL apps
Sami Näätänen
sn.ml at bayminer.com
Sat Aug 20 05:04:00 PDT 2005
On Friday 19 August 2005 20:49, James Buchwald wrote:
> Ryan C. Gordon <icculus <at> clutteredmind.org> writes:
> > > I'm having a problem with windowed SDL applications. Whenever I
> > > start them, the frame appears, but the graphics do not; whatever
> > > was running in the background
> > > appears in the screen. Has anyone else had this problem, and what
> > > is the easiest solution to this problem?
> >
> > What platform are you using, and can you show us a simple program
> > that does it? (or just an existing SDL program that does it)?
> >
> > Thanks,
> > --ryan.
>
> I'm using Windows XP SP2 with Visual C++ 6 for a compiler. Here's
> some of the code that gives me this problem:
>
> SDL_Surface *screen;
>
> void render()
> {
> // Lock surface if needed
> if (SDL_MUSTLOCK(screen))
> if (SDL_LockSurface(screen) < 0)
> return;
Have you tried to print something instead of this return?
Just wondering if this part is broken in your SDL in your configuration.
> // Ask SDL for the time in milliseconds
> int tick = SDL_GetTicks();
>
> // Declare a couple of variables
> int i, j, yofs, ofs;
>
> // Draw to screen
> yofs = 0;
> for (i = 0; i < 480; i++)
> {
> for (j = 0, ofs = yofs; j < 640; j++, ofs++)
> {
> ((unsigned int*)screen->pixels)[ofs] = i * i + j * j + tick;
> }
> yofs += screen->pitch / 4;
> }
>
> // Unlock if needed
> if (SDL_MUSTLOCK(screen))
> SDL_UnlockSurface(screen);
>
> // Tell SDL to update the whole screen
> SDL_UpdateRect(screen, 0, 0, 640, 480);
> }
>
>
> // Entry point
> int main(int argc, char *argv[])
> {
> // Initialize SDL's subsystems - in this case, only video.
> if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
> {
> fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
> exit(1);
> }
>
> // Register SDL_Quit to be called at exit; makes sure things are
> // cleaned up when we quit.
> atexit(SDL_Quit);
>
> // Attempt to create a 640x480 window with 32bit pixels.
> screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
>
> // If we fail, return error.
> if ( screen == NULL )
> {
> fprintf(stderr, "Unable to set 640x480 video: %s\n",
> SDL_GetError()); exit(1);
> }
>
> // Main loop: loop forever.
> while (1)
> {
> // Render stuff
> render();
>
> // Poll for events, and handle the ones we care about.
> SDL_Event event;
> while (SDL_PollEvent(&event))
> {
> switch (event.type)
> {
> case SDL_KEYDOWN:
> break;
> case SDL_KEYUP:
> // If escape is pressed, return (and thus, quit)
> if (event.key.keysym.sym == SDLK_ESCAPE)
> return 0;
> break;
> case SDL_QUIT:
> return(0);
> }
> }
> }
> return 0;
> }
>
> I'm including all the necessary files(there's a bunch of
> commented-out old code inbetween the includes and this code, so I
> didn't post them). This code is from Sol's SDL tutorial. If I change
> the video type from SDL_SWSURFACE to SDL_FULLSCREEN, then it works
> fine. The problem is, the application I am developing needs to be
> contained within a window.
>
>
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