[SDL] 2D, rotation, vector graphics/text, and related issues
lareon at comcast.net
Wed Aug 10 13:34:01 PDT 2005
I can't much speak for SDL on technical matters, but I know that Java
CAN use hardware for rendering the GUI elements, but only under the
newer Java 1.5, which many people may not have yet. As for drawing,
I don't believe Java uses hardware at all for its 2D drawing stuff,
but I could be mistaken, though you can easily rotate non-vector
graphics as well as more vector-based graphics.
I don't know much about the other options, though... sorry.
And good luck!
On 10 Aug, 2005, at 12:27 PM, G B wrote:
> Hi All,
> Do most GUI toolkits (GTK2, QT, Java Swing, etc.) utilize 2D HW
> support in
> their 2D API calls to do everything from drawing and rotating lines
> to rotating
> and scaling vector based graphics and fonts? How about support for
> non-vector based graphics (e.g., bitmaps, JPEGs, PNGs, etc.)?
> How does SDL compare with these toolkits on these issues?
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