[SDL] stupid problem
Lucas Clemente Vella
lvella at uai.com.br
Wed Oct 13 06:16:20 PDT 2004
Thank you, I had not thought about the 3.
Raphaël Assénat wrote:
> Hi,
> I see a few ways to fix your problem:
>
> 1) Validate the choices in the menu using release events instead of press
> events. This way, the game will not receive the release button event.
>
> 2) Ignore the first release button event you receive in the game. This should
> be ok, because a release event does not usually occur without a press event
> first.
>
> 3) Read all events from the queue to drop them before starting the game.
> Otherwise, If the player start clicking everywhere while the game is loading
> because he is impatient, it would probably do undesired things once the game
> start.
>
> I think 3 is the best choice, even if there is no loading time between the
> menu and the game.
>
> Regards,
> Raphael Assenat
--
Lucas Clemente Vella
lvella at uai.com.br
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