[SDL] Back on the input events thingy, and some ps2gl

Sam Lantinga slouken at devolution.com
Tue Nov 30 06:39:11 PST 2004


> It's funny, really -- there are a LOT of things in ps2gl that don't 
> behave nicely.  About the most-frequently asked question in their list 
> is "why can't I set colors individually for each pixel when lighting 
> isn't enabled?"  The standard answer to this and other questions is 
> "sorry, not implemented".  I guess it's got a long way to go, and the 
> library is barely maintained.

At this point, please discuss this off the SDL list.

Thanks!
	-Sam Lantinga, Software Engineer, Blizzard Entertainment




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