[SDL] Back on the input events thingy, and some ps2gl
slouken at devolution.com
Tue Nov 30 06:39:11 PST 2004
> It's funny, really -- there are a LOT of things in ps2gl that don't
> behave nicely. About the most-frequently asked question in their list
> is "why can't I set colors individually for each pixel when lighting
> isn't enabled?" The standard answer to this and other questions is
> "sorry, not implemented". I guess it's got a long way to go, and the
> library is barely maintained.
At this point, please discuss this off the SDL list.
-Sam Lantinga, Software Engineer, Blizzard Entertainment
More information about the SDL