[SDL] how do YOU develop cross-platform?

Rainer Deyke rainerd at eldwood.com
Tue May 11 11:57:48 PDT 2004


David Morse wrote:
> SDL is marvelously cross-platform, but how do SDL-users out their tie
> it all together when doing x-platform development?  I can really only
> think of one way of doing it:
> cygwin-autoconf-automake-gnu-blah-blah-blah, and I really loathe
> autoconf & automake, so I'm looking for alternatives.

I use the Boost build system (http://boost.org), which is based on an
extension to Perforce Jam (http://www.perforce.com/jam/jam.html).  It
automatically checks header dependencies and the actual Jamfiles generally
contain no compiler-specific information.  Compiling with a different
compiler is as simple as specifying another compiler on the command line.
On the minus side, it's poorly documented, highly complex, and not really
intended for general usage.


-- 
Rainer Deyke - rainerd at eldwood.com - http://eldwood.com





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