[SDL] No key pressed
saf [TrashMail.net]
sdl at xy1.org
Wed Jan 28 13:42:01 PST 2004
On Wed, Jan 28, 2004 at 07:19:52PM -0200, Bruce @ OpenGL wrote:
> Hi folks,
>
> To see which key was pressed, I use SDL_GetKeyState in this way:
>
> Uint8* keys;
> keys = SDL_GetKeyState(NULL);
>
> then I check here:
>
> if (keys[SDLK_UP])
> { do something; }
>
> But and if I want to check if no key was pressed, after a call to
> SDL_GetKeyState ???
I'm not sure, but try if SDL_GetKeyState returns NULL if no key was
pressed.
--
saf at http://TrashMail.net/
No more spam, free disposable email addresses.
More information about the SDL
mailing list