[SDL] Time based movement
Christian Biere
christianbiere at gmx.de
Mon Jan 19 12:24:19 PST 2004
David Olofson wrote:
> I'm using this method in Kobo Deluxe, BTW. Seemed natural, given that
> the original game was hardwired to 30 ms/frame, and I wanted to make
> use of the maximum possible rendering frame rate,
Why? What's the benefit of having more than 30 fps? If someone thinks
more than 30 are better doesn't he just confuse controller latency
with frame latency? If you check the controller input only once per
frame, he will, of course, notice a difference when he hammers the
fire button like mad. But throwing more than 30 frames to the
screen itself doesn't seem to be sensible IMHO.
--
Christian
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