[SDL] FW: How to debug in Visual C++ 6 ?
sinner at opengl.com.br
Wed Jan 7 10:12:02 PST 2004
Its my first message in this mailing list. I'm trying to convert all my GLUT
projects to SDL since I think it is a much more rich library than GLUT (it
has sound, input, and so on...)
I followed to the bone the 'How to' for using SDL in M$VC++6 and in RELEASE
mode everything went fine. But in this mode I cannot debug my application
using internal MSVC++ debbuger. When I change to Debug mode, the following
A popup message shows and says something like this: "Could not find entry
point for memchr in MSVCRTD.DLL"
I've put the msvcrt.lib in ignore list because it was giving me a warning
about using /NODEFAULTLIB: .... but with it gives me same error plus
And before any1 says, yes I have put Multithread DLL in project settings. In
release mode everything works fine, my program runs well. In debug mode i've
tried Debug Multithreaded DLL and Multithreaded DLL only. None worked.
Can someone help me plis ?
Bruce Christopher Barrera
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